The fifth update for SAND focuses on fixes and changes based on frequent user feedback and bug reports collected over recent weeks.
Update #5 is now available for SAND. According to Hologryph, this patch was designed to address the most common feedback and reports submitted by players during the past couple of weeks.
The studio has not highlighted any specific feature or major change in their announcement, suggesting the update focuses primarily on refinements and bug fixes rather than new content.
What's new
- Battleye anti-cheat improvements
- Optimized rendering and streaming of the terrain
- Loading of terrain is now smoother
- Artifacts rebalance:
- Sphere shield is now impenetrable from both sides
- Increased sphere shield HP from 15k to 25k
- Activated artifacts can be destroyed by dealing direct damage to them. They have 900HP and can take Infantry and Siege damage.
- WOK Bomb can’t be destroyed by Infantry and Siege damage
- Activated artifacts are now instantly destroyed if being hit by an EMP Wave
- WOK Bomb can be destroyed by EMP
- Artifacts now play small VFX and SFX on destruction
- Smoke no longer attaches to the trampler
- Fixed item duplication exploit with boxes
- Fixed issue that trampler can go under terrain after being destroyed
- One of the causes for the “suspicious activity” kicks
- Fixed issue that the character may become transparent in Spectator mode in some cases
- Fixed softlock on the extraction for teams of 2 and more
- UI fixes
Known issues
- The character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
- Items may be displayed inside the character’s body in some cases
- Large items may float around the character
- Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
- Bullets can pass through the character on speed-boosted trampler
- This will be fixed in the upcoming updates
- Upiors positioned may be different between client and server
- On the client, it looks like Upior doesn’t receive damage, but you might see their “shimmering/blink” body near them
- Shotgun might not deal damage at close range distance
- Ironclads can be triggered multiple times by re-entering the trigger area
- On Low and Medium settings, " seams " can be seen on the terrain
- Terrain can be occluded in some cases
- Crafing on islands doesn’t work correctly
- Item prompt in Storage has too many hotkey options
Source: tinyBuild-Jay.